

10 runs is not enough for a true average to be found and by the nature of Victoria 2, with how powerful Great Wars are especially, there are many large variances and outliers from all the data I've collected.

To find this out, I have simulated 10 games of vanilla Victoria 2 as an observer, as well as 10 games of two of the most popular mods (HPM and HFM) in order to see how a standard game goes, what common themes repeat, and eventually in a bit more detail how the economics of each game version differ to each other, and to history.įirst a disclaimer - this is not by any means an exhaustive study, merely something I spent a couple weeks running in my free time. No two games have ever ended up alike, and so it's always interested me what a "normal" game of Victoria 2 would look like without any player interaction. I've been playing Victoria 2 for over a decade and seen many weird nations form, bizarre borders, and strange economic powers emerge after 100 years.
